package jukebox import ( "fmt" "os" "path" "sync" "time" "github.com/faiface/beep" "github.com/faiface/beep/flac" "github.com/faiface/beep/mp3" "github.com/faiface/beep/speaker" "go.senan.xyz/gonic/db" "go.senan.xyz/gonic/server/ctrlsubsonic/spec" ) type strmInfo struct { ctrlStrmr beep.Ctrl strm beep.StreamSeekCloser format beep.Format } type Jukebox struct { playlist []*db.Track musicPath string index int playing bool sr beep.SampleRate // used to notify the player to re read the members updates chan struct{} quit chan struct{} done chan bool info *strmInfo sync.Mutex } func New(musicPath string) *Jukebox { return &Jukebox{ musicPath: musicPath, sr: beep.SampleRate(48000), updates: make(chan struct{}), done: make(chan bool), quit: make(chan struct{}), } } func (j *Jukebox) Listen() error { if err := speaker.Init(j.sr, j.sr.N(time.Second/2)); err != nil { return fmt.Errorf("initing speaker: %w", err) } for { select { case <-j.quit: return nil case <-j.updates: j.doUpdate() } } } func (j *Jukebox) Quit() { j.quit <- struct{}{} } func (j *Jukebox) doUpdate() { var streamer beep.Streamer var format beep.Format if j.index >= len(j.playlist) { j.Lock() j.index = 0 j.playing = false j.Unlock() return } j.Lock() f, err := os.Open(path.Join( j.musicPath, j.playlist[j.index].RelPath(), )) j.Unlock() if err != nil { j.incIndex() return } switch j.playlist[j.index].Ext() { case "mp3": streamer, format, err = mp3.Decode(f) case "flac": streamer, format, err = flac.Decode(f) default: j.incIndex() return } if err != nil { j.incIndex() return } if j.playing { j.Lock() { j.info = &strmInfo{} j.info.strm = streamer.(beep.StreamSeekCloser) j.info.ctrlStrmr.Streamer = beep.Resample( 4, format.SampleRate, j.sr, j.info.strm, ) j.info.format = format } j.Unlock() speaker.Play(beep.Seq(&j.info.ctrlStrmr, beep.Callback(func() { j.done <- false }))) if v := <-j.done; v { return } j.Lock() j.index++ if j.index >= len(j.playlist) { j.index = 0 j.playing = false j.Unlock() return } j.Unlock() // in a go routine as otherwise this hangs as the go func() { j.updates <- struct{}{} }() } } func (j *Jukebox) incIndex() { j.Lock() defer j.Unlock() j.index++ } func (j *Jukebox) SetTracks(tracks []*db.Track) { j.Lock() defer j.Unlock() j.index = 0 if len(tracks) == 0 { if j.playing { j.done <- true } j.playing = false j.playlist = []*db.Track{} speaker.Clear() return } if j.playing { j.playlist = tracks j.done <- true speaker.Clear() j.updates <- struct{}{} return } j.playlist = tracks j.playing = true j.updates <- struct{}{} } func (j *Jukebox) AddTracks(tracks []*db.Track) { j.Lock() j.playlist = append(j.playlist, tracks...) j.Unlock() } func (j *Jukebox) ClearTracks() { j.Lock() j.index = 0 j.playing = false j.playlist = []*db.Track{} j.Unlock() } func (j *Jukebox) RemoveTrack(i int) { j.Lock() defer j.Unlock() if i < 0 || i > len(j.playlist) { return } j.playlist = append(j.playlist[:i], j.playlist[i+1:]...) } func (j *Jukebox) Status() *spec.JukeboxStatus { position := 0 if j.info != nil { length := j.info.format.SampleRate.D(j.info.strm.Position()) position = int(length.Round(time.Millisecond).Seconds()) } return &spec.JukeboxStatus{ CurrentIndex: j.index, Playing: j.playing, Gain: 0.9, Position: position, } } func (j *Jukebox) GetTracks() *spec.JukeboxPlaylist { j.Lock() defer j.Unlock() jb := &spec.JukeboxPlaylist{} jb.List = make([]*spec.TrackChild, len(j.playlist)) for i, track := range j.playlist { jb.List[i] = spec.NewTrackByTags(track, track.Album) } jb.CurrentIndex = j.index jb.Playing = j.playing jb.Gain = 0.9 jb.Position = 0 if j.info != nil { length := j.info.format.SampleRate.D(j.info.strm.Position()) jb.Position = int(length.Round(time.Millisecond).Seconds()) } return jb } func (j *Jukebox) Stop() { j.Lock() j.playing = false j.info.ctrlStrmr.Paused = true j.Unlock() } func (j *Jukebox) Start() { j.Lock() j.playing = true j.info.ctrlStrmr.Paused = false j.Unlock() } func (j *Jukebox) Skip(i int, skipCurrent bool) { j.Lock() defer j.Unlock() if i == j.index { return } if skipCurrent { j.index++ } else { j.index = i } speaker.Clear() if j.playing { j.done <- true } j.updates <- struct{}{} }