BREAKING: update mautrix to 0.15.x
This commit is contained in:
251
vendor/maunium.net/go/mautrix/statestore.go
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251
vendor/maunium.net/go/mautrix/statestore.go
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// Copyright (c) 2023 Tulir Asokan
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//
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// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0. If a copy of the MPL was not distributed with this
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// file, You can obtain one at http://mozilla.org/MPL/2.0/.
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package mautrix
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import (
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"sync"
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"maunium.net/go/mautrix/event"
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"maunium.net/go/mautrix/id"
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)
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// StateStore is an interface for storing basic room state information.
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type StateStore interface {
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IsInRoom(roomID id.RoomID, userID id.UserID) bool
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IsInvited(roomID id.RoomID, userID id.UserID) bool
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IsMembership(roomID id.RoomID, userID id.UserID, allowedMemberships ...event.Membership) bool
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GetMember(roomID id.RoomID, userID id.UserID) *event.MemberEventContent
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TryGetMember(roomID id.RoomID, userID id.UserID) (*event.MemberEventContent, bool)
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SetMembership(roomID id.RoomID, userID id.UserID, membership event.Membership)
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SetMember(roomID id.RoomID, userID id.UserID, member *event.MemberEventContent)
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ClearCachedMembers(roomID id.RoomID, memberships ...event.Membership)
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SetPowerLevels(roomID id.RoomID, levels *event.PowerLevelsEventContent)
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GetPowerLevels(roomID id.RoomID) *event.PowerLevelsEventContent
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SetEncryptionEvent(roomID id.RoomID, content *event.EncryptionEventContent)
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IsEncrypted(roomID id.RoomID) bool
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GetRoomJoinedOrInvitedMembers(roomID id.RoomID) ([]id.UserID, error)
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}
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func UpdateStateStore(store StateStore, evt *event.Event) {
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if store == nil || evt == nil || evt.StateKey == nil {
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return
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}
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// We only care about events without a state key (power levels, encryption) or member events with state key
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if evt.Type != event.StateMember && evt.GetStateKey() != "" {
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return
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}
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switch content := evt.Content.Parsed.(type) {
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case *event.MemberEventContent:
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store.SetMember(evt.RoomID, id.UserID(evt.GetStateKey()), content)
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case *event.PowerLevelsEventContent:
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store.SetPowerLevels(evt.RoomID, content)
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case *event.EncryptionEventContent:
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store.SetEncryptionEvent(evt.RoomID, content)
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}
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}
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// StateStoreSyncHandler can be added as an event handler in the syncer to update the state store automatically.
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//
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// client.Syncer.(mautrix.ExtensibleSyncer).OnEvent(client.StateStoreSyncHandler)
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//
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// DefaultSyncer.ParseEventContent must also be true for this to work (which it is by default).
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func (cli *Client) StateStoreSyncHandler(_ EventSource, evt *event.Event) {
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UpdateStateStore(cli.StateStore, evt)
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}
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type MemoryStateStore struct {
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Registrations map[id.UserID]bool `json:"registrations"`
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Members map[id.RoomID]map[id.UserID]*event.MemberEventContent `json:"memberships"`
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PowerLevels map[id.RoomID]*event.PowerLevelsEventContent `json:"power_levels"`
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Encryption map[id.RoomID]*event.EncryptionEventContent `json:"encryption"`
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registrationsLock sync.RWMutex
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membersLock sync.RWMutex
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powerLevelsLock sync.RWMutex
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encryptionLock sync.RWMutex
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}
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func NewMemoryStateStore() StateStore {
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return &MemoryStateStore{
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Registrations: make(map[id.UserID]bool),
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Members: make(map[id.RoomID]map[id.UserID]*event.MemberEventContent),
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PowerLevels: make(map[id.RoomID]*event.PowerLevelsEventContent),
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Encryption: make(map[id.RoomID]*event.EncryptionEventContent),
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}
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}
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func (store *MemoryStateStore) IsRegistered(userID id.UserID) bool {
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store.registrationsLock.RLock()
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defer store.registrationsLock.RUnlock()
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registered, ok := store.Registrations[userID]
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return ok && registered
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}
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func (store *MemoryStateStore) MarkRegistered(userID id.UserID) {
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store.registrationsLock.Lock()
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defer store.registrationsLock.Unlock()
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store.Registrations[userID] = true
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}
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func (store *MemoryStateStore) GetRoomMembers(roomID id.RoomID) map[id.UserID]*event.MemberEventContent {
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store.membersLock.RLock()
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members, ok := store.Members[roomID]
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store.membersLock.RUnlock()
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if !ok {
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members = make(map[id.UserID]*event.MemberEventContent)
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store.membersLock.Lock()
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store.Members[roomID] = members
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store.membersLock.Unlock()
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}
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return members
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}
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func (store *MemoryStateStore) GetRoomJoinedOrInvitedMembers(roomID id.RoomID) ([]id.UserID, error) {
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members := store.GetRoomMembers(roomID)
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ids := make([]id.UserID, 0, len(members))
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for id := range members {
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ids = append(ids, id)
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}
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return ids, nil
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}
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func (store *MemoryStateStore) GetMembership(roomID id.RoomID, userID id.UserID) event.Membership {
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return store.GetMember(roomID, userID).Membership
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}
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func (store *MemoryStateStore) GetMember(roomID id.RoomID, userID id.UserID) *event.MemberEventContent {
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member, ok := store.TryGetMember(roomID, userID)
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if !ok {
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member = &event.MemberEventContent{Membership: event.MembershipLeave}
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}
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return member
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}
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func (store *MemoryStateStore) TryGetMember(roomID id.RoomID, userID id.UserID) (member *event.MemberEventContent, ok bool) {
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store.membersLock.RLock()
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defer store.membersLock.RUnlock()
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members, membersOk := store.Members[roomID]
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if !membersOk {
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return
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}
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member, ok = members[userID]
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return
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}
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func (store *MemoryStateStore) IsInRoom(roomID id.RoomID, userID id.UserID) bool {
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return store.IsMembership(roomID, userID, "join")
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}
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func (store *MemoryStateStore) IsInvited(roomID id.RoomID, userID id.UserID) bool {
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return store.IsMembership(roomID, userID, "join", "invite")
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}
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func (store *MemoryStateStore) IsMembership(roomID id.RoomID, userID id.UserID, allowedMemberships ...event.Membership) bool {
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membership := store.GetMembership(roomID, userID)
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for _, allowedMembership := range allowedMemberships {
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if allowedMembership == membership {
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return true
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}
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}
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return false
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}
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func (store *MemoryStateStore) SetMembership(roomID id.RoomID, userID id.UserID, membership event.Membership) {
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store.membersLock.Lock()
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members, ok := store.Members[roomID]
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if !ok {
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members = map[id.UserID]*event.MemberEventContent{
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userID: {Membership: membership},
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}
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} else {
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member, ok := members[userID]
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if !ok {
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members[userID] = &event.MemberEventContent{Membership: membership}
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} else {
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member.Membership = membership
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members[userID] = member
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}
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}
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store.Members[roomID] = members
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store.membersLock.Unlock()
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}
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func (store *MemoryStateStore) SetMember(roomID id.RoomID, userID id.UserID, member *event.MemberEventContent) {
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store.membersLock.Lock()
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members, ok := store.Members[roomID]
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if !ok {
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members = map[id.UserID]*event.MemberEventContent{
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userID: member,
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}
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} else {
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members[userID] = member
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}
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store.Members[roomID] = members
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store.membersLock.Unlock()
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}
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func (store *MemoryStateStore) ClearCachedMembers(roomID id.RoomID, memberships ...event.Membership) {
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store.membersLock.Lock()
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defer store.membersLock.Unlock()
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members, ok := store.Members[roomID]
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if !ok {
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return
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}
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for userID, member := range members {
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for _, membership := range memberships {
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if membership == member.Membership {
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delete(members, userID)
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break
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}
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}
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}
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}
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func (store *MemoryStateStore) SetPowerLevels(roomID id.RoomID, levels *event.PowerLevelsEventContent) {
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store.powerLevelsLock.Lock()
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store.PowerLevels[roomID] = levels
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store.powerLevelsLock.Unlock()
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}
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func (store *MemoryStateStore) GetPowerLevels(roomID id.RoomID) (levels *event.PowerLevelsEventContent) {
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store.powerLevelsLock.RLock()
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levels = store.PowerLevels[roomID]
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store.powerLevelsLock.RUnlock()
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return
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}
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func (store *MemoryStateStore) GetPowerLevel(roomID id.RoomID, userID id.UserID) int {
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return store.GetPowerLevels(roomID).GetUserLevel(userID)
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}
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func (store *MemoryStateStore) GetPowerLevelRequirement(roomID id.RoomID, eventType event.Type) int {
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return store.GetPowerLevels(roomID).GetEventLevel(eventType)
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}
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func (store *MemoryStateStore) HasPowerLevel(roomID id.RoomID, userID id.UserID, eventType event.Type) bool {
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return store.GetPowerLevel(roomID, userID) >= store.GetPowerLevelRequirement(roomID, eventType)
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}
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func (store *MemoryStateStore) SetEncryptionEvent(roomID id.RoomID, content *event.EncryptionEventContent) {
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store.encryptionLock.Lock()
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store.Encryption[roomID] = content
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store.encryptionLock.Unlock()
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}
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func (store *MemoryStateStore) GetEncryptionEvent(roomID id.RoomID) *event.EncryptionEventContent {
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store.encryptionLock.RLock()
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defer store.encryptionLock.RUnlock()
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return store.Encryption[roomID]
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}
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func (store *MemoryStateStore) IsEncrypted(roomID id.RoomID) bool {
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cfg := store.GetEncryptionEvent(roomID)
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return cfg != nil && cfg.Algorithm == id.AlgorithmMegolmV1
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}
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