add vendoring
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54
vendor/maunium.net/go/mautrix/room.go
generated
vendored
Normal file
54
vendor/maunium.net/go/mautrix/room.go
generated
vendored
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package mautrix
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import (
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"maunium.net/go/mautrix/event"
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"maunium.net/go/mautrix/id"
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)
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type RoomStateMap = map[event.Type]map[string]*event.Event
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// Room represents a single Matrix room.
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type Room struct {
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ID id.RoomID
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State RoomStateMap
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}
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// UpdateState updates the room's current state with the given Event. This will clobber events based
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// on the type/state_key combination.
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func (room Room) UpdateState(evt *event.Event) {
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_, exists := room.State[evt.Type]
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if !exists {
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room.State[evt.Type] = make(map[string]*event.Event)
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}
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room.State[evt.Type][*evt.StateKey] = evt
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}
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// GetStateEvent returns the state event for the given type/state_key combo, or nil.
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func (room Room) GetStateEvent(eventType event.Type, stateKey string) *event.Event {
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stateEventMap, _ := room.State[eventType]
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evt, _ := stateEventMap[stateKey]
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return evt
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}
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// GetMembershipState returns the membership state of the given user ID in this room. If there is
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// no entry for this member, 'leave' is returned for consistency with left users.
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func (room Room) GetMembershipState(userID id.UserID) event.Membership {
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state := event.MembershipLeave
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evt := room.GetStateEvent(event.StateMember, string(userID))
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if evt != nil {
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membership, ok := evt.Content.Raw["membership"].(string)
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if ok {
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state = event.Membership(membership)
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}
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}
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return state
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}
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// NewRoom creates a new Room with the given ID
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func NewRoom(roomID id.RoomID) *Room {
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// Init the State map and return a pointer to the Room
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return &Room{
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ID: roomID,
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State: make(RoomStateMap),
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}
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}
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