Add method that compresses next chunk of room (#64)
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@@ -0,0 +1,65 @@
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use auto_compressor::{
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manager::run_compressor_on_room_chunk,
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state_saving::{connect_to_database, create_tables_if_needed},
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};
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use compressor_integration_tests::{
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add_contents_to_database, clear_compressor_state, database_collapsed_states_match_map,
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database_structure_matches_map, empty_database,
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map_builder::{compressed_3_3_from_0_to_13_with_state, line_segments_with_state},
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setup_logger, DB_URL,
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};
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use serial_test::serial;
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use synapse_compress_state::Level;
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#[test]
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#[serial(db)]
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fn run_compressor_on_room_chunk_works() {
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setup_logger();
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// This starts with the following structure
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//
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// 0-1-2 3-4-5 6-7-8 9-10-11 12-13
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//
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// Each group i has state:
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// ('node','is', i)
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// ('group', j, 'seen') - for all j less than i
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let initial = line_segments_with_state(0, 13);
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empty_database();
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add_contents_to_database("room1", &initial);
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let mut client = connect_to_database(DB_URL).unwrap();
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create_tables_if_needed(&mut client).unwrap();
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clear_compressor_state();
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// compress in 3,3 level sizes by default
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let default_levels = vec![Level::restore(3, 0, None), Level::restore(3, 0, None)];
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// compress the first 7 groups in the room
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// structure should be the following afterwards
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// (NOTE: only including compressed groups)
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//
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// 0 3\
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// 1 4 6
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// 2 5
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run_compressor_on_room_chunk(DB_URL, "room1", 7, &default_levels).unwrap();
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// compress the next 7 groups
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run_compressor_on_room_chunk(DB_URL, "room1", 7, &default_levels).unwrap();
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// This should have created the following structure in the database
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// i.e. groups 6 and 9 should have changed from before
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// N.B. this saves 11 rows
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//
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// 0 3\ 12
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// 1 4 6\ 13
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// 2 5 7 9
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// 8 10
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// 11
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let expected = compressed_3_3_from_0_to_13_with_state();
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// Check that the database still gives correct states for each group!
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assert!(database_collapsed_states_match_map(&initial));
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// Check that the structure of the database matches the expected structure
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assert!(database_structure_matches_map(&expected));
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}
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@@ -35,7 +35,7 @@ fn continue_run_called_twice_same_as_run() {
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// compress in 3,3 level sizes
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// since the compressor hasn't been run before they are empty
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let level_info = vec![Level::restore(3, 0, None), Level::restore(3, 0, None)];
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let level_info = vec![Level::new(3), Level::new(3)];
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// Run the compressor with those settings
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let chunk_stats_1 = continue_run(start, chunk_size, &db_url, &room_id, &level_info).unwrap();
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